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                              Maze of the Minotaur
                                        
                                        
                   A Quest Pack for the HeroQuest Game System
                                        
                                        
                            Written by Cory Tucholski
                                        
                                        
                                        
 c1998 Cory Tucholski.  All rights reserved.  No part of this Quest Pack may be
 reproduced in whole or in part without the express permission from the author.
    The only exception to this rule is printing copies out for the purpose of
                                playing the game.
                                   Potion Shop
                                        
           Potion                         Cost                         Function
Potion of Strength            200 Gold                       Adds one extra combat die to
                                                             attacker's next roll.
Potion of Defense             200 Gold                       Adds one extra combat die to
                                                             defender's next roll.
Potion of Body                200 Gold                       Roll one red die.  This
                                                             potion will restore that many
                                                             body points.  Can give user
                                                             more than his starting
                                                             number, but cannot be
                                                             consumed when body points are
                                                             already at starting number.
Potion of Decimation          300 Gold                       When thrown at a servant of
                                                             Chaos (Chaos Warrior or
                                                             Gargoyle), it will destroy
                                                             that monster completely.
Potion of Command             300 Gold                       When thrown at any monster,
                                                             it will cause that monster to
                                                             betray its allies and come
                                                             over to your side.
                                        
                                  Author's Note
                                        
"Maze   of   the   Minotaur"   is    an
independent  Quest Pack designed  for
use  with the "HeroQuest" Game System
from Milton Bradley.  This Quest Pack
does   not  continue  any  storylines
began in my two previous Quest Packs,
"Warnoc" and "Skraggmar."  It  stands
alone.
     As  always, if your comments and
suggestions are welcome in  the  form
of  e-mail.   Let me  know  what  you
think of my creations.  My address is
venomx@aol.com.       Please      put
"HeroQuest" in the subject  line,  or
most likely, I will delete Internet e-
mail as junk mail.  A potion shop  is
available  for  Heroes  to   purchase
items  from  between  Quests  on  the
inside front  cover.  As always, this
store will close after the Quest Pack
has been completed.
     This Microsoft Word 6.0 document
form  of  the  Quest  Book  has  been
formatted in such a way that if  your
printer  has the option to print  the
document  as  a tablet,  it  will  be
exactly like a Hero Quest Quest  Book
with the map on the top page and  the
Quest  Notes/Parchment  Text  on  the
bottom  page.  I feel this will  make
for  easier reading should you decide
to print it out.
     Thank  you for your interest  in
my Quest Pack.  Happy gaming!
                                                            Cory Tucholski, 1998
                                                                                

                          What's New in this Quest Pack
                                        
             New Pieces                   stairs.  These take two forms:  five
                                          square long stairs and three square
This pack requires a number of new        short stairs.  These can be found in
pieces to play the game.  The pieces      the Quest Pack "Kellar's Keep."
and the availability is described         
below.                                    Cliff Corridor.  This is a dangerous
                                          walkway that the Heroes must
New Monsters.  As with all of my          negotiate.  It is eight movement
previous Quest Packs, a healthy           squares long, and located in the
supply of HeroQuest miniatures (beyond     Quest Pack "Kellar's Keep."
what is provided with the Game            
System) is required.  Additionally, a     River Board Overlay.  With the
Minotaur figurine will be required as     absence of a scanner and no desire to
the final enemy.  The Chaos Warlock       spend additional money at this time,
could be used to represent the            there is no available board overlay
Minotaur, however, I recommend           with the Quest Pack at the time of
buying and painting one of the Chaos      writing.
Minotaurs with the Warhammer Fantasy      
Battle game.  If you have the game                      New Rules
Warhammer Quest, you could use one of                       
the Minotaurs included with that game     This is a detailed description of
as well.                                  special rules that apply to this
                                          Quest Pack only.
Iron and Wooden Doors.  The Iron          
Entrance Door and the Wooden Exit         Throwing potions.  Some potions
Door are components provided in the       require a player to throw them at a
MB Quest packs "Kellar's Keep" and        monster.  To do so, the Hero should
"Return of the Witch Lord."  They are     roll one red die.  If the total on
used to enter and exit in some            the die is equal to or greater than
Quests, and are placed on the edge of     the target's defend die, then the
the game board.  Iron Entrance Doors      potion will hit the monster.  This
will have an arrow facing inward and      counts as the Hero's action for that
Wooden Exit Doors will have an arrow      turn.
facing outward.                           
                                          Beginning a Quest.  Unless otherwise
Stairway Tiles.  In addition to the       specified in the Quest Notes, all
Spiral Stairway, there are also a         Quests will begin at the Iron
number of stairway tiles used to          Entrance Door.
simulate the moving up and down of        
Ending a Quest.  Quests in this game
are ended by either finding the
Spiral Stairway tile included with
the Game System, finding the Wooden
Exit Door included with either
"Return of the Witch Lord" or
"Kellar's Keep" Quest Packs, or by
otherwise meeting a goal stated in
the Parchment Text.
                                        
                                     Prelude
                                        
A                                              to see the halberd sweeping across
 sunny day.  A little boy is playing      them, the first girl's head plops in
by the stream, paying no mind to the      second's lap.  The second screams
cave nearby.  A dark shape begins to      and backs away in time so that the
emerge from the cave, its cold shadow     halberd misses her.  A move which
snakes in front of it, moving toward      saved her life, albeit
the young boy.  As the boy imagines       unintentionally.  She screamed for
he is a brave Barbarian war hero, he      help as she volleyed her friend's
barely notices the ominous shadow         head into the air, an arc of blood
float on the ground in front of him,      dribbling away from the severed
then over the top of him, until he        organ, which confused her attacker
catches the glint of a blade.  But by     just long enough for two things to
then it is too late, as the young         happen at once:  She caught a glimpse
boy's head skips across the stream as     of him, and she ran away.
a stone would, freed from the                  When she described her attacker,
restrictions of a neck or a body.         it became clear that this was not a
     Three months after that              human being.  It was a cross between
incident, the gruesomeness is             a human and a bull, a massive,
softened considerably by time.            muscular creature that had the head
Everyone seems to forget how              of a bull and the body of a man.  It
terrifying it was to find a               was known as a Minotaur, and this
dismembered child by the forbidden        small village now knew that their
cave, forgotten to the point of           labyrinthine caves were a home to it.
allowing the children to, once again,          This small village is in need
play by the cave dwelling of a            of a band of Heroes to enter the
suspected killer.  Two girls this         labyrinths, and dispose of the
time, innocent and pretty, wander by      Minotaur.  The mayor has offered a
the stream which comes from               500 gold coin reward to any band of
underground and proceeds underneath        Heroes brave enough to answer the
the rock outcropping which contains       call of duty, payable on completion
the shadowy cave entrance.                of the task.  You naturally accept,
     As they crouch by the stream         after hearing about the heinous
playing with their little dolls, both     murder of the children.
are oblivious to the shadow which              Enter the caves, brave Heroes,
crosses them.  They look up in time       and step cautiously!  The Minotaur
                                          will assuredly be awaiting your
                                          arrival.
                                        
                               Quest 1 - The Cliff
                                        
"The   entrance  to  the   Minotaur's
labyrinth  consists  of  a  dangerous
cliff  that  falls  an  interminable
distance.   Only those  with  perfect
balance, agility, and a little bit  of
luck  will pass into the main  caves.
Good luck."


A)

A)   This cliff corridor should be        gold coins.
  placed such that it overlaps the        D)   This treasure chest contains 4
  center room, producing an elongated       potions of healing.  These potions
  hallway.  Any Hero or monster that        will restore up to four lost body
  ends a turn on a cliff square should      points when consumed, but will not
  roll one red die.  On a roll of a 3,      give the Hero any more than his
  the Hero will slip and drop one           starting number.  The potions can be
  weapon, Artifact, or potion into the      divided among 4 Heroes.
  abyss (cross it off his character         
  sheet).  On a roll of a 4, the Hero
  or monster is paralyzed by a sudden
  fear of heights and will miss the
  next turn.  On a roll of a 5, the
  Hero or monster will lose one body
  point to falling rocks.  On a roll of
  a six, the Hero or monster will fall
  over the side.
  
  A battle can only occur if one of the
  participants is on solid ground.  The
  participant still on the cliff will
  roll one less die in attack or
  defense.  The minimum attack or
  defend die is one, even if this
  penalty would reduce it to zero.
  After the battle, the character on
  the cliff must still roll the red die
  and suffer any events as described
  above.
  
  No character can pass another
  character on the cliff.  This
  includes Heroes passing Heroes or
  monsters passing monsters.
  
B)   This treasure chest contains 200
  gold coins.
  
C)   This treasure chest contains 250


                      Wandering Monster in this Quest:  ORC
                                        
                                        
                                        
                      Quest 2 - Descent into the Maelstrom
                                        
"This  section goes down, down, down,
down   into  the  Minotaur's  central
lair.   You must be careful,  as  the
labyrinth  will become more dangerous
with each step downward."

A)

A)    Each of the treasure chests has
  250 gold coins in it, however, each
  is trapped with a poison needle.  If
  a Hero searches for treasure before
  all three traps are disarmed (one at
  a time), he will lose one body point
  for each trap not disarmed.
  
B)   The door reads "Library.  Please
be quiet."
C)   The weapons rack has a shield
exactly like the one described on the
cardboard platform in the Game System
hanging on it.  All of the other
weapons are rusted, chipped, or
otherwise unusable.
D)   All of the treasure chests in
this room contain 400 gold coins.
One of them has a poisonous gas trap
on it.  If a Hero searches for
treasure without first disarming this
trap, any of the Heroes in the room
will lose three body points.
E)   This spiral stairway descends to
the Magical Caves.  Place the tile on
the game board as soon as the Heroes
open the door to this room.
                   Wandering Monster in this Quest:  SKELETON
                                        
                                        
                                        
                           Quest 3 - The Magical Caves
                                        
"The Magical Caves have been designed
to  confuse  and confound  adventures
who  have  penetrated the  Minotaur's
Labyrinth  this far.   There  are  so
many   twists  and  turns  throughout
these tunnels that people get lost so
easily.   It almost seems  as  though
the rooms pop up at random.  You must
find  the  gate  that  leads  to  the
Minotaur's   sanctorum.    It    is
guarded by a foul gargoyle."



The Heroes enter on the spiral
stairway.

Anytime a Hero or monster moves
through a door in this Quest, they
must stop and roll two red dice.
They immediately move to the square
with the same number rolled on the
dice.  If the square is occupied,
roll again.  Heroes and monsters may
only pass through one door per turn.

The Gargoyle in room #12 is the
guardian of this Quest.  He knows the
Chaos Spells of Fire of Wrath and
Firestorm.  The Gargoyle may not
leave the room it is in and the
unnumbered door will not open until
the Gargoyle is dead.  The Gargoyle
is immune to the Potion of Decimation
found in the Potion Shop at the
beginning of this Quest Pack.



                 Wandering Monster in this Quest:  CHAOS WARRIOR
                                        


                            Quest 4 - The Sanctorum
                                        


"The  Minotaur's sanctorum is  the
final   destination  for  you.    The
Minotaur     awaits     the     final
confrontation    by    the     raging
Tetrahelda  River.   After  defeating
him,  jump in the river and ride  the
currents outside to freedom."



The Heroes enter on the Spiral            loses one body point.  The Hero does
Stairway.                                   not roll defend dice, as he was
                                            surprised at the charge.  After
A)   This is the Minotaur's lab.  The       charging, the Minotaur is placed
  first Hero to search for treasure in      adjacently to the charged Hero.  The
  this room will uncover two spell          Minotaur may not "charge" an adjacent
  scrolls, the Ball of Flame and the        Hero.
  Fire of Wrath.  These match the Spell     
  Cards in the Game System, the             If the Minotaur is defeated, the
  difference being that the Spell           Heroes must all dive into the river
  Scroll can be used by any Hero, not       and float to safety (see Parchment
  just the Wizard or the Elf.               Text, above).  Once all of the Heroes
                                            dive into the river, read aloud the
B)   There is a Longsword and a             conclusion on the following page.
  Shield exactly like the ones              
  described on the cardboard platform                 THE MINOTAUR
  in the Game System hanging on this          Move Attack Defend Body Mind
  weapons rack.  All of the other                       8 5 6 8 5
  weapons are completely unusable.                          
  
C)   Here the Minotaur awaits the
  final conflict.  Place the
  appropriate board overlay over this
  third of the board when the Heroes
  open the appropriate door.  Use either
  the Chaos Warlock included with the
  Game System or a Chaos Minotaur from
  the Warhammer Fantasy Battle Game to
  represent the Minotaur on the board
  and place him on the square marked
  "C."
  
  On his turn after attacking, the
  Minotaur can "charge" any Hero within
  6 squares horizontally or vertically
  from his current position, as long as
  his path is unobstructed.  The
  "charged" Hero then rolls 5 combat
  dice.  For each skull rolled, he
                 Wandering Monster in this Quest:  CHAOS WARRIOR
                                        
                                   Conclusion
                                        


T                                              were awarded a 500 gold coin bounty
he  water rushes up around each  Hero     that they split evenly.  However, the
as  they  dive  feet first  into  the     Heroes  spent that reward  in  other
torrent  water.  They can  do  nothing     ways, for the none of their money was
against  the awesome force of  nature     good  in the local tavern that night,
except  surrender to  the  power  and     where   they  relayed  all  of  their
fury.    The   rapids  continue   for     adventures to the townspeople.
several  more  yards,  running   them
quickly   downstream  and  into   the
sunlight.  After they leave the cave,
it  almost becomes a different river,
slowing  to a gentle trickle,  enough
for   the  Heroes  to  control  their
flight from the caves; they begin  to
swim.
     The   Heroes  propel  themselves
expertly  in  the water,  toward  the
familiar  shore.   That  same   shore
where  the  two children suffered  an
early,  undeserved, and grisly death.
As  the  Heroes of the  Realm  pulled
themselves  out  of the  water,  they
knew  in  their own minds that  those
deaths  not  only were  avenged,  but
that  no one would ever have to worry
again about allowing the children  to
play  by this beautiful stream.   The
Heroes  smiled to themselves as  they
strode towards town.
     The  townspeople were  only  too
happy  to  see  the  Heroes  as  they
approach the town, and all were eager
to hear what transpired in the caves.
After  it  was  announced  that   the
Minotaur  was destroyed,  the  Heroes
                               Coming Soon.......
                                        
                                        
                                        
The  following Quest Packs are in the
works  even  as we speak.   Look  for
them.

Adventure  in  Arcania.   A  12-board
interconnected  Quest adventure  with
several  non-standard  boards.    The
Heroes   battle  their   old   enemy,
Lanmarr the Animator of Gargoyles  as
he  works  with  a terrorist  faction
from  1997  preparing to  release  an
army of Gargoyles on present-day  New
York City and Washington, D.C.

Seven Cities.  The Heroes track  down
a  map to El Dorado, one of the Seven
Cities of Gold.

Search  for  the Holy Grail.   Prince
Magnus  commissions  the  Heroes  to
enter the tomb of Joseph of Aramethea
in  a  Quest to track down  the  Holy
Grail.

Bomb Squad.  Played according to  the
adversial  Quest rules  set  down  in
J.D.  Frazier's Hero Quest  II  Rules
Addendum, a Good-Aligned Party tracks
an  Evil-Aligned Party that has taken
control  of  new  warfare  technology
stronger    than    magic--gunpowder!





